Introduction
My name is Johannes Kutsch. Since 2017, I’ve been working as a game developer with a strong interest in using games for meaningful, educational purposes. I’m particularly passionate about serious games and the potential of gamification to create engaging learning experiences – especially when learning doesn’t feel like learning.
During my studies in Games at HAW Hamburg, I co-developed the educational game EDDI in cooperation with HOOU, which was later used in educational contexts. This experience sparked my ongoing fascination with how game mechanics – such as progression, personalization or exploration – can foster intrinsic motivation, particularly in children. While these mechanics are often exploited commercially in the games industry, I believe in using them responsibly to support real learning.
Following this, I co-founded the indie studio Octofox Games, where I worked for several years at the intersection of game design, programming, and project coordination. Working in a small team taught me the value of flexibility, ownership, and cross-disciplinary thinking – from technical implementation to strategic decisions. I thrive in environments that value open communication, collaborative learning, and a culture where mistakes are seen as part of the creative process.
I’m now looking for new opportunities to contribute to educational technologies with a human-centered, playful approach – combining creativity, purpose, and smart design.
Experiences
After securing funding for Wild Woods, I cofounded the indie studio Octofox Games. During my time there, I took on various responsibilities:
- Network & Gameplay Programming
- Procedural World Generation
- Artificial Intelligence
- Project Planning & Financial Analysis
- Game Design
While continuing work on the student project Wild Woods I worked on the serious game EDDi - Epidemic Disease Detectives Hamburg. Eddi is a serious game that provides a playful learning opportunity to learn infection epidemiological knowledge. I was responsible for programming and the Game Design.
Projects
Over the span of one year we (3 fellow students & me) developed a vertical slice of a couch-coop-survival-action game.
- Awarded with the German Developer Award
- Shortlisted for the German Computer Games Award
- Shortlisted for the Dietze Prize
A prototype of an overcooked inspired game, but with witches that need to grow and catch living plants to brew potions. It also features fully functional online multiplayer.
Follovers was created in one week for the Brackeys Game Jam #2. It combines the best mechanics of Frogger and Snake.
The first video game I ever created on my own. Pocket Healer is a mobile game that features an MMO inspired combat system, broken down to its essentials. You are placed in the role of a healer and it is your job to keep your party alive until the boss is defeated.
We (a fellow student & me) developed a platform that matches people intending to use the same train route so they can share a ticket. We did most of the HCI together, afterwards I developed the backend and algorithms while he created the frontend.
Education
I developed a data pattern and the corresponding framework for Unity, based on the idea of splitting code into small components and connecting those via variables declared in scriptable objects. [more info]
I analyzed to what extent different, Monte-Carlo-based learning algorithms are capable of solving the nondeterministic game 2048. I came to the conclusion, that mediocre results can be reached quickly, but Monte-Carlo-based algorithms can’t compete with modern, state of the art, agents. [1] [2]
- Awarded with the CBC-Award (Cologne Broadcasting Center)
News
The early acess version of Wild Woods was released.
Wild Woods will be published by Daedalic Entertainment.
Wild Woods now has a steam page.
Together with three fellow students, I founded the studio Octofox Games, where we will continue working on Wild Woods.
Child reporter Imani-Lou visited the Team of Wild Woods.
A first prototype for EDDi, has been released.
Ubisoft interviewed the Team of Wild Woods about our experience as newcomers.
Wild Woods received the Hamburg Prototype Grand.
Wild Woods has been nominated for the DCP-Award (Deutscher Computerspielepreis) in the category “Newcomer Award - Best Prototype”.
Wild Woods has been awarded the DEP-Award (Deutscher Entwicklerpreis) in the category “Ubisoft Newcomer Award - Students”.
Wild Woods has been nominated for the Ditze-Award.
My Bachelor Thesis has been awarded the CBC-Award (Cologne Broadcasting Center).