Introduction

My name is Johannes Kutsch. Since 2017, I’ve been working as a game developer with a strong interest in using games for meaningful, educational purposes. I’m particularly passionate about serious games and the potential of gamification to create engaging learning experiences – especially when learning doesn’t feel like learning.

During my studies in Games at HAW Hamburg, I co-developed the educational game EDDI in cooperation with HOOU, which was later used in educational contexts. This experience sparked my ongoing fascination with how game mechanics – such as progression, personalization or exploration – can foster intrinsic motivation, particularly in children. While these mechanics are often exploited commercially in the games industry, I believe in using them responsibly to support real learning.

Following this, I co-founded the indie studio Octofox Games, where I worked for several years at the intersection of game design, programming, and project coordination. Working in a small team taught me the value of flexibility, ownership, and cross-disciplinary thinking – from technical implementation to strategic decisions. I thrive in environments that value open communication, collaborative learning, and a culture where mistakes are seen as part of the creative process.

I’m now looking for new opportunities to contribute to educational technologies with a human-centered, playful approach – combining creativity, purpose, and smart design.

Experiences

Senior Game Developer, Authorized Officer (Prokurist), and Partner

2022 - 2024
Octofox Games

After securing funding for Wild Woods, I cofounded the indie studio Octofox Games. During my time there, I took on various responsibilities:

  • Network & Gameplay Programming
  • Procedural World Generation
  • Artificial Intelligence
  • Project Planning & Financial Analysis
  • Game Design

Game Dev

2020 - 2022
self-employed

While continuing work on the student project Wild Woods I worked on the serious game EDDi - Epidemic Disease Detectives Hamburg. Eddi is a serious game that provides a playful learning opportunity to learn infection epidemiological knowledge. I was responsible for programming and the Game Design.

Projects

Wild Woods

Over the span of one year we (3 fellow students & me) developed a vertical slice of a couch-coop-survival-action game.

Potion Garden Witch

A prototype of an overcooked inspired game, but with witches that need to grow and catch living plants to brew potions. It also features fully functional online multiplayer.

Follovers

Follovers was created in one week for the Brackeys Game Jam #2. It combines the best mechanics of Frogger and Snake.

Pockethealer

The first video game I ever created on my own. Pocket Healer is a mobile game that features an MMO inspired combat system, broken down to its essentials. You are placed in the role of a healer and it is your job to keep your party alive until the boss is defeated.

DT-Sharing

We (a fellow student & me) developed a platform that matches people intending to use the same train route so they can share a ticket. We did most of the HCI together, afterwards I developed the backend and algorithms while he created the frontend.

Game Jams

During the last few years I participated in a few game jams. Some of the resulting games can be found on my itch page.

Education

Master Degree in Games

2018 - 2020
Hamburg University of Applied Sciences

Master Thesis

2019 - 2020
Editor- and runtime-programming in Unity

I developed a data pattern and the corresponding framework for Unity, based on the idea of splitting code into small components and connecting those via variables declared in scriptable objects. [more info]

Bachelor Degree in Media Computer Science

2012 - 2017
Technical University of Cologne

Bachelor Thesis

2016 - 2017
Conception and development in java

I analyzed to what extent different, Monte-Carlo-based learning algorithms are capable of solving the nondeterministic game 2048. I came to the conclusion, that mediocre results can be reached quickly, but Monte-Carlo-based algorithms can’t compete with modern, state of the art, agents. [1] [2]

  • Awarded with the CBC-Award (Cologne Broadcasting Center)

News

December 2024

The early acess version of Wild Woods was released.

April 2022

Wild Woods will be published by Daedalic Entertainment.

April 2022
April 2022

Together with three fellow students, I founded the studio Octofox Games, where we will continue working on Wild Woods.

December 2021

Child reporter Imani-Lou visited the Team of Wild Woods.

July 2021

A first prototype for EDDi, has been released.

Jan 2021

Ubisoft interviewed the Team of Wild Woods about our experience as newcomers.

June 2020
April 2020

Wild Woods has been nominated for the DCP-Award (Deutscher Computerspielepreis) in the category “Newcomer Award - Best Prototype”.

December 2019

Wild Woods has been awarded the DEP-Award (Deutscher Entwicklerpreis) in the category “Ubisoft Newcomer Award - Students”.

July 2019

Wild Woods has been nominated for the Ditze-Award.

November 2018

My Bachelor Thesis has been awarded the CBC-Award (Cologne Broadcasting Center).