Introduction

Hello and welcome to my CV! I finished my bachelor’s degree in Media Computer Science in late 2017. After that, I decided to pursue my passion for games and studied Games at the HAW Hamburg. Currently I am developing the Videogame Wild Woods at Octofox Games, a small Indie Studio that I founded together with 3 fellow students in 2022.

Experiences

Game Dev and Partner

2022 - present
Octofox Games

After securing funding for Wild Woods we founded the Indie Studio Octofox Games. During my time at Octofox Games, I was responsible for various areas. My work on the game primarily involved network programming, world generation, AI and gameplay programming. Additionally, I created various tools to simplify the work of level and game designers. Beyond game development, I contributed to game design, project management and coordination, created various complex spreadsheets, and played a pivotal role in publisher negotiations.

Game Dev

2020 - 2022
self-employed

While continuing work on Wild Woods I worked on the serious game EDDi - Epidemic Disease Detectives Hamburg. Eddi is a serious game that provides a playful learning opportunity to learn infection epidemiological knowledge. I was responsible for programming and the game Design.

Education

Master Degree in Games

2018 - 2020
Hamburg University of Applied Sciences

Master Thesis

2019 - 2020
Editor- and runtime-programming in Unity

I developed a data pattern and the corresponding framework for Unity, based on the idea of splitting code into small components and connecting those via variables declared in scriptable objects. [more info]

Bachelor Degree in Media Computer Science

2012 - 2017
Technical University of Cologne

Bachelor Thesis

2016 - 2017
Conception and development in java

I analyzed to what extent different, Monte-Carlo-based learning algorithms are capable of solving the nondeterministic game 2048. I came to the conclusion, that mediocre results can be reached quickly, but Monte-Carlo-based algorithms can’t compete with modern, state of the art, agents. [1] [2]

Projects

Wild Woods (Vertical Slice)

Over the span of one year we (3 fellow students & me) developed a vertical slice of a couch-coop-survival-action game. My main tasks where:

  • game design
  • gameplay programming
  • world generation
  • AI
Potion Garden Witch

A prototype of an overcooked inspired game, but with witches that need to grow and catch living plants to brew potions. It also features fully functional online multiplayer.

Game Jams

During the last few years I participated in a few game jams. Some of the resulting games can be found on my itch page.

Pockethealer

The first video game I ever created on my own. Pocket Healer is a mobile game that features an MMO inspired combat system, broken down to its essentials. You are placed in the role of a healer and it is your job to keep your party alive until the boss is defeated.

DT-Sharing

We (a fellow student & me) developed a platform that matches people intending to use the same train route so they can share a ticket. We did most of the HCI together, afterwards I developed the backend and algorithms while he created the frontend.

News

April 2022

Wild Woods will be published by Daedalic Entertainment.

April 2022
April 2022

Together with three fellow students, I founded the studio Octofox Games, where we will continue working on Wild Woods.

December 2021

Child reporter Imani-Lou visited the Team of Wild Woods.

July 2021

A first prototype for EDDi, has been released.

Jan 2021

Ubisoft interviewed the Team of Wild Woods about our experience as newcomers.

June 2020
April 2020

Wild Woods has been nominated for the DCP-Award (Deutscher Computerspielepreis) in the category “Newcomer Award - Best Prototype”.

December 2019

Wild Woods has been awarded the DEP-Award (Deutscher Entwicklerpreis) in the category “Ubisoft Newcomer Award - Students”.

July 2019

Wild Woods has been nominated for the Ditze-Award.

November 2018

My Bachelor Thesis has been awarded the CBC-Award (Cologne Broadcasting Center).