Introduction
Hello and welcome to my CV! I finished my bachelor’s degree in Media Computer Science in late 2017. After that, I decided to pursue my passion for games and studied Games at the HAW Hamburg. Currently I am developing the Videogame Wild Woods at Octofox Games, a small Indie Studio that I founded together with 3 fellow students in 2022.
Experiences
After securing funding for Wild Woods we founded the Indie Studio Octofox Games. During my time at Octofox Games, I was responsible for various areas. My work on the game primarily involved network programming, world generation, AI and gameplay programming. Additionally, I created various tools to simplify the work of level and game designers. Beyond game development, I contributed to game design, project management and coordination, created various complex spreadsheets, and played a pivotal role in publisher negotiations.
While continuing work on Wild Woods I worked on the serious game EDDi - Epidemic Disease Detectives Hamburg. Eddi is a serious game that provides a playful learning opportunity to learn infection epidemiological knowledge. I was responsible for programming and the game Design.
Education
I developed a data pattern and the corresponding framework for Unity, based on the idea of splitting code into small components and connecting those via variables declared in scriptable objects. [more info]
Projects
Over the span of one year we (3 fellow students & me) developed a vertical slice of a couch-coop-survival-action game. My main tasks where:
- game design
- gameplay programming
- world generation
- AI
A prototype of an overcooked inspired game, but with witches that need to grow and catch living plants to brew potions. It also features fully functional online multiplayer.
During the last few years I participated in a few game jams. Some of the resulting games can be found on my itch page.
The first video game I ever created on my own. Pocket Healer is a mobile game that features an MMO inspired combat system, broken down to its essentials. You are placed in the role of a healer and it is your job to keep your party alive until the boss is defeated.
We (a fellow student & me) developed a platform that matches people intending to use the same train route so they can share a ticket. We did most of the HCI together, afterwards I developed the backend and algorithms while he created the frontend.
News
Wild Woods will be published by Daedalic Entertainment.
Wild Woods now has a steam page.
Together with three fellow students, I founded the studio Octofox Games, where we will continue working on Wild Woods.
Child reporter Imani-Lou visited the Team of Wild Woods.
A first prototype for EDDi, has been released.
Ubisoft interviewed the Team of Wild Woods about our experience as newcomers.
Wild Woods received the Hamburg Prototype Grand.
Wild Woods has been nominated for the DCP-Award (Deutscher Computerspielepreis) in the category “Newcomer Award - Best Prototype”.
Wild Woods has been awarded the DEP-Award (Deutscher Entwicklerpreis) in the category “Ubisoft Newcomer Award - Students”.
Wild Woods has been nominated for the Ditze-Award.
My Bachelor Thesis has been awarded the CBC-Award (Cologne Broadcasting Center).