Introduction
Hello and welcome to my CV! I finished my bachelor’s degree in Media Computer Science in late 2017. After that, I decided to pursue my passion for games and studied Games at the HAW Hamburg. During my studies, I started developing the game Wild Woods together with 3 fellow students, and based on its success we then founded the indie studio Octofox Games. I left the studio at the end of 2024 and am now looking for new challenges in which I can use my analytical, creative and coordination skills.
Experiences
After securing funding for Wild Woods, we founded the indie studio Octofox Games. During my time there, I took on various responsibilities. My main contributions to the game included network programming, world generation, AI, and gameplay programming. I also developed tools to streamline the work of level and game designers. Beyond development, I was actively involved in game design and project management for multiple projects. I supported project and financial planning through targeted analyses and contributed to negotiations with Daedalic Entertainment by attending meetings and reviewing contracts. Additionally, I assisted the management with strategic and operational tasks.
While continuing work on Wild Woods I worked on the serious game EDDi - Epidemic Disease Detectives Hamburg. Eddi is a serious game that provides a playful learning opportunity to learn infection epidemiological knowledge. I was responsible for programming and the game Design.
Education
I developed a data pattern and the corresponding framework for Unity, based on the idea of splitting code into small components and connecting those via variables declared in scriptable objects. [more info]
Projects
Over the span of one year we (3 fellow students & me) developed a vertical slice of a couch-coop-survival-action game. My main tasks where:
- game design
- gameplay programming
- world generation
- AI
A prototype of an overcooked inspired game, but with witches that need to grow and catch living plants to brew potions. It also features fully functional online multiplayer.
During the last few years I participated in a few game jams. Some of the resulting games can be found on my itch page.
The first video game I ever created on my own. Pocket Healer is a mobile game that features an MMO inspired combat system, broken down to its essentials. You are placed in the role of a healer and it is your job to keep your party alive until the boss is defeated.
We (a fellow student & me) developed a platform that matches people intending to use the same train route so they can share a ticket. We did most of the HCI together, afterwards I developed the backend and algorithms while he created the frontend.
News
The early acess version of Wild Woods was released.
Wild Woods will be published by Daedalic Entertainment.
Wild Woods now has a steam page.
Together with three fellow students, I founded the studio Octofox Games, where we will continue working on Wild Woods.
Child reporter Imani-Lou visited the Team of Wild Woods.
A first prototype for EDDi, has been released.
Ubisoft interviewed the Team of Wild Woods about our experience as newcomers.
Wild Woods received the Hamburg Prototype Grand.
Wild Woods has been nominated for the DCP-Award (Deutscher Computerspielepreis) in the category “Newcomer Award - Best Prototype”.
Wild Woods has been awarded the DEP-Award (Deutscher Entwicklerpreis) in the category “Ubisoft Newcomer Award - Students”.
Wild Woods has been nominated for the Ditze-Award.
My Bachelor Thesis has been awarded the CBC-Award (Cologne Broadcasting Center).